Danganronpa killing harmony sona
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Of course, I can't forget to mention the super amusing and intriguing "Love Suite" scenes, where the protagonist gets to act out a random character's fantasy. There's also the mode that's directly connected to "UTDP" called "Monokuma's Test", a surprisingly fun dungeon crawler where you play as the characters you've leveled up in the board game. "Love Across the Universe" is massive improvement over the monotonously grindy "School/Island Mode" from DR1 and DR2, making getting character endings and trip tickets intuitive and fun. The ultimate fanservice crossover mode called "Ultimate Talent Development Plan", a board game where you get to play as any character of your choice from all the games (except Ultra Despair Girls) and interact with other characters is fantastic. There's so much that's been crammed into this that it's astounding to me. Furthermore, when it comes to its features, this game objectively slays the previous ones. This allowed myself and friends of mine to attach ourselves to certain characters more before the killings started, making their deaths even more impactful than they normally would be.
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All the free time events were very entertaining to me and totally worth completing, making me like and understand every character more, and while the game doesn't offer that many in the main story (making it difficult to complete characters before a murder happens), this time it's very easy to exploit the system and continue doing free time events by saving once the first set of the chapter is over, loading the save, and selecting to start that particular chapter from free time events. It's simply that all the characters are so interesting and possess strong personalities that I can't help but wonder how they'd act under certain situations they were unfortunately unable to survive long enough to experience. That's not to say I wasn't happy with what I got, I am. It's the one Danganronpa game I truly wish there was some kind of alternate timeline to play where we get to see the other half of the cast survive or live longer and develop. In regards to the characters, this cast is my favorite. The map immediately shows which locations the player can fast travel to at the top, and where each character is currently at, and the MonoMono Machine is also faster than ever. You can customize your e-handbook/monopad with 38 different themes now, too. Report cards look clean and straightforward, with the characters' iconic artworks on the right. Showcasing many at a time, with their numbers at the bottom left, and even indicating the player whether they should hold onto them for secret events with the sentence "something good might happen if you keep it" at the end of their descriptions. The user interface has improved immensely, with the presents screen actually being completely convenient this time around. To address the sound in general, the sound effects are memorable as expected, and the voice acting is amazing in both languages. It's not profoundly layered, there aren't a lot of instruments, but it manages to pull all my heartstrings through its simple sounds. There's something very eerie and dark about the buzzing frequencies, mixed with the lugubrious acoustic notes at just the perfect time, creating a small wall of sound that's unlike anything I've ever heard. "Heartless Journey" is one of the most poignant pieces of music I've ever heard in a videogame. A truly outstanding track that won me over instantaneously as I played the demo.
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While "Beautiful Death" is in my mind the theme of the Hope's Peak Academy saga, "Beautiful Lie" couldn't fit Ultimate Academy for Gifted Juveniles saga better. Speaking of which, the soundtrack of this entry reigns supreme over the others. The school looking simultaneously beautiful and unsettling at night as the haunting "Darkness Time" plays.
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The graphics and textures look great, with even the students' lockers being perfectly readable, the windows containing pleasant volumetric lighting shining through, the environments looking more vibrant than ever with many more objects, and the nonstop debates displaying fancy effects when some characters talk.
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Makes sense, considering this isn't a mediocre PSP port like the other ones. One of the first things I believe most people who've played the previous games will notice when they look at this game, is that it looks far prettier than all the other installments. lies", which is incredibly flexible with what it presents to its audience.
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despair", the second had a much better theme that was related to time, "past, present, and future". Whereas the first game had a rather one dimensional theme of "good vs.
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#Danganronpa killing harmony sona series#
The Danganronpa series has left an enormous impact in my life due to a lot of reasons.